Posted by : Raihan Saturday 29 October 2016


HOW TO USE KUNKKA 


Kunkka, the Admiral, is a versatile melee strength hero built with an arsenal of powerful area-of-effect (AoE) spells. Two of his active spells are nukes that have long reaction times, but can disable and disrupt the enemies' position. He is mostly played as a carryinitiator, or even a spell nuker. Kunkka is known for his Tidebringer sword, giving him the ability to cleave a large area around him with heavy potential damage on his next attack, which refreshes at a given period of time. Torrent calls upon the element of water to rise and burst out, dealing damage, disabling them up high, and slowing them on impact. There's a delay on this ability before it activates, so Kunkka must be wise in using this ability. X Marks the Spottargets any hero or Kunkka himself to be marked on their current position, and after a given time delay, instantly returns to the marked spot. Useful in setting up tricky spells, escape prevention, or even saving allies, X Marks the Spot makes the Admiral a great battle strategist. His ultimate lets him summon a Ghostship, which travels on ground, until it crashes a set distance away, stunning and damaging enemies on that location. The Ghostship also bolsters allies with Kunkka's Rum, granting them bonus movement speed and temporary numbness to damage. Ghostship is difficult to land, due to the fixed distance of its cast point and the crash site of the ship. However, a good Ghostship can absolutely cripple an enemy team. Capable of inflicting high burst damage with his spells, controlling their position while being able to survive the mayhem when his spells are used properly, Kunkka is a mighty offensive team fighter, built with strong physical and magical damage output, who can indeed turn the tide of a battle.

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